Artificial Life
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Hong Kong > Mobile and Wireless
Artificial Life, CBS launch 'Big Brother All-Stars' mobile game
26/01/2007 by Parthajit
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Media company CBS, and Artificial Life, a Hong Kong-based provider of mobile technology and applications, have launched the Big Brother All-Stars mobile game, an action game inspired from the content of the 2006 All Stars version of the US reality TV show, 'Big Brother'.
In this game, players take on the role of an uninvited visitor and go on a mission to explore a model of the 'Big Brother' house and set up spy cameras. Players sneak around the 'Big Brother' house and must be careful not to get caught. If players are caught by one of the simulated house guests, they will be punished and must either clean the virtual toilet or do the dishes and then they will be kicked out of the 'Big Brother' model house.
This game is now available for download on Artificial life's mobile-commerce portal Botme.com and is scheduled to be offered through US carriers and US mobile aggregators as well in the near future.
The game is compatible with most mobile phones although some features of the game, storylines and general functionality will vary among wireless devices. The game runs on and supports many 2G and 3G handsets.
http://www.pinksheets.com/edgar/GetFilingHtml?FilingID=6748418
Rekordumsatz, turnaround im Cashflow sowie eine ausreichende Kapitaldecke für die kommenden 12 Monate sind m. E. die Highlights des obigen Berichts.
LOS ANGELES and HONG KONG, Aug. 25, 2009 (GLOBE NEWSWIRE) -- Artificial Life, Inc., (OTCBB:ALIF), (http://www.artificial-life.com), today announced the launch of iSink U on the iPhone and iPod touch platform, retailing at USD 99 cents.
iSink U is based on the classic naval strategy game and is sure to rekindle many fond childhood memories of this classic gaming style. In the game, the player becomes the captain and must command a squadron of powerful ships to obliterate the enemy. Once each captain has had the chance to strategically position his armada, the battle begins! Players take turns and decide whether to move a ship, fire a weapon, or unleash a series of bombs.
Utilizing the iPhone's multi-touch feature, iSink U allows for complex 3D camera movements, such as zooming in/out and panning. In addition to the finely-tuned 3D graphics, iSink U has an enjoyable soundtrack with realistic audio effects, which creates a unique battlefield experience and launches the classic game onto the next generation of platforms.
Game Features:
* Attack system factors decision-making into the classic game by
introducing attacks based on Action Points
* Battle in full 3D aquatic environments with maps such as Tropical,
Frozen Front, War Zone, and more
* Strategically utilize a fleet of warships such as the Cruiser,
Battleship, Submarine, and more
* Commence sea assault with friends by playing the Head 2 Head mode
* Unlock a hidden map after claiming victory in all levels
* Earn all three prestigious medals to prove superiority as a sea
commander
...........
"As a leading iPhone content producer we applaud the decision of China Unicom to sell and introduce the iPhone into the Chinese market, the world largest mobile phone market with over 600 million subscribers. We expect the iPhone to be successful in China especially due to the many free downloads available on the device. With our production center in Hong Kong we are already active in China and are especially aware of the Chinese cultural preferences and customization needs. Our focus will not just be on games but also on lifestyle applications and new business applications for the China market in the iPhone," said Eberhard Schoneburg, CEO of Artificial Life, Inc.
(iPod is a trademark of Apple Inc., registered in the US and other countries. iPhone is a trademark of Apple Inc.)
About Artificial Life, Inc.
http://www.globenewswire.com/newsroom/...ml?ref=rss&&d=172232
“As a leading iPhone content producer we applaud the decision of China Unicom to sell and introduce the iPhone into the Chinese market, the world largest mobile phone market with over 600 million subscribers. We expect the iPhone to be successful in China especially due to the many free downloads available on the device. With our production center in Hong Kong we are already active in China and are especially aware of the Chinese cultural preferences and customization needs. Our focus will not just be on games but also on lifestyle applications and new business applications for the China market in the iPhone.”
(...)
http://www.digitaleastasia.com/2009/08/31/...the-iphone-introduction/
Oct 26 (Reuters) - Artificial Life Inc:
* Announces equity investment from 3M and strategic alliance agreement
* Says sold to 3M 6,447,491 shares of common stock at $1.00 a share, for an
aggregate consideration of $6,447,491
* Says contribution by 3M representing a 10% equity interest in co
((Bangalore Equities Newsroom; +91 80 4135 5800; within U.S. +1 646 223 8780))
Grund: ist hier schon reichlich beschrieben worden
Gruß,
Hummel
viel Erfolg,
Hummel
Man sollte auch erwähnen das bei den alten Hochs die evtl. Zukunft gehandelt hat - jetzt ist es Realität.
KGV von knapp unter 5 und eine Steigerungrate die jenseits von 30% liegt
Gewinn je Aktie: 0,22$ !
siehe letzten Quartalsbericht :
http://ih.advfn.com/...8673&article=39019854&symbol=NB%5EALIF
Dies sollte, nach meiner Meinung, erst der Anfang einer großen Wachstumsstory sein.
Viel Erfolg,
Hummel
ALIF: The Company has signed major licensing deals with Linkin Park, Red Bull Racing,
BMW Sauber F1, BMW AG, Red Bull Air Race, Starz Media, Paramount, Cartoon
Network, STAR TV, VfB Stuttgart, Borussia Dortmund, FC Bayern München, and
Klitschko Brothers. The Company has won numerous international awards including
the Global Best Mobile Game Award by Ericsson and the Best Mobile Entertainment
Software Award by Hong Kong Digital Entertainment Association. We are now
selling our products through over 1200 active channels of resellers and carriers
around the globe and sold over 13 million licenses of our mobile games in Q1-Q3
2009.
Operators/Distributors
AT&T
Sprint
Vodafone
T-Mobile
Virgin Mobile
China Telecom
China Unicom
O2
Hutchison 3
TeliaSonera
Bharti Airtel
IdeaCellular
Mobilkom Austria
Telering
VOX Mobile
Bob Mobile
Arvato Mobile
Jamba/Jamster
E-Plus
Pelephone
Cellcom
Telstra
New Zealand Telecom
Era
SmarTone-Vodafone
Peoples
Hong Kong CSL
PCCW
Sunday
CTM
Taiwan Mobile
B-Mobile
Maxis
Cellfish Media
Thumplay
PlayPhone
Aspiro AB
BITE
Main Revenue Streams
Operators / Carriers / Aggregators
AT&T, Sprint, T-Mobile, Hutchison 3, TeliaSonera, etc.
Pre-Installed Applications on Handsets
Sony Ericsson, White label handsets etc.
Licensing Intellectual Property
Licensing of business applications
M-Commerce Portal: www.botme.com
Distribute games to more than 200 countries globally
Licensing Intellectual Property to TV Stations
MoPA-TV™3.0, Talking Heads
Global Distribution
Global Distribution into 71 countries (as of 10/2009)
USA, China, Japan, Germany, Scandinavia, India, etc
1200 Channels (as of 10/2009)
Cellmania, B! Buongiorno, Jamba/Jamster, Arvato, Star, Bob Mobile,
Thumplay, PlayPhone, Burdawireless, Aspiro AB, etc.
Company Highlights and History
2009:
Raises US$6.7M new capital from 3M and develops a strategic alliance with the prominent company in 10/2009
Signs license deal with Robbie Williams
Signs deal with RDF Digital USA to produce the first interactive animated TV show to the United States
MoPA-TV™ goes live with the 12th IAAF World Championships in Athletics berlin 2009™
Signs license deal with Red Bull Racing Formula One Team
Receives new funding of US$1.9 million in 7/2009
Signs license deal with Linkin Park, Warner Bros. Records Inc.
Signs license deal with Starz Media
Signs license deal with German soccer club VfB Stuttgart
Signs license deal with German soccer club Borussia Dortmund
Signs license deal with BMW Sauber F1 Team
Signs license deal with BMW AG
2008:
Wins the 8th in Deloitte Technology Fast 50 China and 20th in Deloitte Technology Fast 500 Asia Pacific
MoPA-TV™ becomes the selected project at MIPCOM Internet and Mobile Screenings and the finalist of 3GSM Asia
MoPA-TV™ goes live with FC Bayern München home games
Signs license deal with Red Bull Air Race
Los Angeles headquarter opens
Obtains the Official iPhone and iPod touch Developer status and announces the corresponding development plans
Signs up Cartoon Network for various development projects
Raises US$4.8 million new capital in 5/2008
SMS Galaxy (rebranded as MoPA-TV™) goes live with TV Asahi
Signs license deal with German soccer club FC Bayern München
Signs license deal with world boxing champion Klitschko
Signs up license deal for Germany’s Next Topmodel
2007:
Raises US$6.5 million new capital in 12/2007
Signs up Paramount for BraveHeart and Shooter
Signs exclusive license deal with European star band Tokio Hotel
Signs license deal with the leading German TV station, Sevenoneintermedia for POPSTARS on Stage
Signs license deal with Warner Bros. to develop Happy Feet game
Acquires mobile diabetes monitoring system from Infokom
Acquires SMS Galaxy, an interactive mobile to TV interface technology from Black Pencil; and
Develops a unique proprietary mobile 3G technology and platform and invested more than $35M in R&D
Older History:
Signs a major licensing deal with CBS Interactive for America’s Next Top Model™ and Big Brother™ in 2006
Partners with Ericsson as its first global reseller in 2006
Attracts major global media attention with products featured on Wall Street Journal, The New York Times, CNN,
CNBC, BBC, and Bloomberg and in more than 10,000 press articles in the global media in 2006
Wins Global Best Mobile Game Award by Ericsson in 2004
Switches to mobile broadband and games business in 2002
Peak market cap of approximately US$400MM in 2000
IPO on NASDAQ in 1999
Chairman and CEO Eberhard Schoneburg, a leading expert in artificial intelligence and mobile technology, winner of
multiple innovation awards, acquires Artificial Life in management buy-out in 1997
Mobile Game Development
Currently 100 Core game titles
Among one of the first official iPhone developers
Target: Release 25 iPhone and Android titles by end of 2009
Market Potential: G1 (Android), iPhone and iPod touch reach 50+ million customers by the end of 2009
Der Markt fällt und fällt und ALIF steigt und steigt ;)
sind gerade bei 1.28$ angekommen - nagut, wollte das nur mal loswerden, genießt weiter im Stillen Euren Erfolg.
Gruß,
Hummel
Seit dem Ausbruch über die 1$ Marke (was 3M's Einstiegskurs für 10% Anteil an ALIF) hat die Aktie an Fahrt aufgenommen in Richtung ... genau 1. Etappenziel - die 1,64$ (siehe Posting #19).
Man sollte bedenken das sich ALIF seit dem Einstieg von 3M in neuen Gewässer befindet und mit Sicherheit für die Zukunft noch so manches positives zu vermelden hat.
Ein kurze Schätzung wo wir in einem Jahr stehen könnten - ich denke bei einem KGV von Momentan 5 ist bei einem Umsatzwachstum von 30% doch in 2010 das KGV 15-20 zu erreichen - das bei steigendem Gewinn.
Kurziel könnt Ihr Euch ja selber ausmalen.
Schönes Wochenende,
Hummel
Es ist schwer sich gegen den Trend zu stemmen - nur wirklich gute Werte schaffen das ;)
Hummel
es scheint so als wenn jetzt eine gute News der nächsten folgt ;)
auf eine erfolgreiche Woche,
Hummel